Keyword Spotlight - Super Combo
What's the point of having Super Combo as a keyword if cards can't really interact with them? Only one so far is Chronoa, and she only interacts with one playable Super Combo.
Time's Savior
Black Extra Card
0 Cost
Skill: [Activate: Battle] Send one [Super Combo] from your Hand or Deck to the Drop Area, shuffle your deck if you looked through it: Choose one of your leader or battle cards. Draw 1 card, and the chosen card gains +10000 Power for the duration of the battle. If its your opponent's turn and the chosen card is in battle with a Green or Black battle card with an energy cost of 7 or more, the chosen card gains +90000 power for the duration of the battle.
I know we all hate silver bullets but...yeah.
Fervent Soul Cabba
Red Battle Card
3 Cost (RRR)
Combo: 0+5000
Skill: [Evolve] (RR) <Cabba>
[Critical]
[Permanent] Your opponent can't combo with [Super Combo] cards during battles involving this card. During your turn, this card gains +5000 Power.
[Auto] When a card evolves into this card, switch this card to active mode. Then, if your leader is <Universe 6>, you may draw 1 card.
Power: 15000
Character: Cabba
Special Trait: Saiyan/Alien/Universe 6
Whats more aggressive than swinging at your opponent for 20k crit and they can't use a super combo? If you evolve this off of a Saiyan Cabba that recently swung, oh boy. Veggies, Pan, ACW, and Shugesh friendly too :O
Bulma, Determined Genius
Blue Battle Card
1 Cost (U)
Combo: 0+0
Skill: [Permanent] If your leader is <Trunks: Future>, this card gains +5000 combo power. You can only play one ~ in your battle area.
[Activate: Battle] Your leader is blue: Choose a [Super Combo] in your combo area. It gains +5000 combo power for the duration of the battle, then negate this skill for the duration of the battle.
[Activate: Main][OPT] (2): Search your deck for a [Super Combo], add it to your hand, then shuffle your deck.
Power: 1000
Character: Bulma: Future
Special Trait: Earthling
Useful in a plethora of decks, but it doesn't get every effect in every deck. Just Future Trunks. This kind of balancing is something I think Bandai should pick up on. Yeah she makes all of your super combos for blue leaders only +15k, but shes a 1k with no barrier and no combo power since nobody playing Future Trunks. Trunks auto doesn't even trigger when you combo with this. Seems fine to me.
Demon Hand Pirina
Green Battle Card
4 Cost (GG)
Combo: 0+5k
Skill:[Permanent] You can only have one ~ in your Combo Area.
[Amplify](G): If your leader is <Namekian> or <Universe 6>, this gains +5000 combo power for the duration of the battle, and your opponent can't play [Super Combo] for the duration of the battle.
[Auto]When you play this card or activate this card's [Amplify], choose a <Namekian> or <Universe 6> in your battle area. It gains +5000 power and Critical for the duration of the turn.
Power: 25000
Character: Pirina
Special Trait: Namekian/Alien/Universe 6
Another card useful in any deck running Namekian or U6 but if you have one of those leaders then this card gets even stronger. [Amplify] is a keyword ability that can only be activated if the card is in your combo area. You'll see more of this keyword popping up in future posts.
I don't have a thing for U6, I swear.
Cruelhearted
Yellow Extra Card
1 Cost (Y)
Skill: [Auto] As you play this card, your opponent may discard a [Super Combo], [Legendary], or [Ultimate] from their hand. If they do, negate this card's skills.
[Activate: Main] Your leader is a yellow <Frieza Clan>: Add up to 1 card from your Life to your hand. Draw 2 cards. You can't switch energy to active mode with non-[Awaken] skills, or play ~ for the duration of the turn.
[Super Boost](YY): If you have a <King Cold> in play or 4 <Frieza Clan> in your drop area with different character names, remove one card from your opponent's Life from the game.
I know this card is busted. All I know is that the Auto on this card is very yellow IMO, and something that would be cool on undercosted, slightly over power-budget cards. [Super Boost] is basically Kicker from MTG, a keyword ability that allows the player to pay an optional cost when playing a card to achieve an additional effect. In this case, you'd have to pay (YYY) before the opponent decides to negate the card skills or not, so its a bigger risk.
See you next time.
Time's Savior
Black Extra Card
0 Cost
Skill: [Activate: Battle] Send one [Super Combo] from your Hand or Deck to the Drop Area, shuffle your deck if you looked through it: Choose one of your leader or battle cards. Draw 1 card, and the chosen card gains +10000 Power for the duration of the battle. If its your opponent's turn and the chosen card is in battle with a Green or Black battle card with an energy cost of 7 or more, the chosen card gains +90000 power for the duration of the battle.
I know we all hate silver bullets but...yeah.
Fervent Soul Cabba
Red Battle Card
3 Cost (RRR)
Combo: 0+5000
Skill: [Evolve] (RR) <Cabba>
[Critical]
[Permanent] Your opponent can't combo with [Super Combo] cards during battles involving this card. During your turn, this card gains +5000 Power.
[Auto] When a card evolves into this card, switch this card to active mode. Then, if your leader is <Universe 6>, you may draw 1 card.
Power: 15000
Character: Cabba
Special Trait: Saiyan/Alien/Universe 6
Whats more aggressive than swinging at your opponent for 20k crit and they can't use a super combo? If you evolve this off of a Saiyan Cabba that recently swung, oh boy. Veggies, Pan, ACW, and Shugesh friendly too :O
Bulma, Determined Genius
Blue Battle Card
1 Cost (U)
Combo: 0+0
Skill: [Permanent] If your leader is <Trunks: Future>, this card gains +5000 combo power. You can only play one ~ in your battle area.
[Activate: Battle] Your leader is blue: Choose a [Super Combo] in your combo area. It gains +5000 combo power for the duration of the battle, then negate this skill for the duration of the battle.
[Activate: Main][OPT] (2): Search your deck for a [Super Combo], add it to your hand, then shuffle your deck.
Power: 1000
Character: Bulma: Future
Special Trait: Earthling
Useful in a plethora of decks, but it doesn't get every effect in every deck. Just Future Trunks. This kind of balancing is something I think Bandai should pick up on. Yeah she makes all of your super combos for blue leaders only +15k, but shes a 1k with no barrier and no combo power since nobody playing Future Trunks. Trunks auto doesn't even trigger when you combo with this. Seems fine to me.
Demon Hand Pirina
Green Battle Card
4 Cost (GG)
Combo: 0+5k
Skill:[Permanent] You can only have one ~ in your Combo Area.
[Amplify](G): If your leader is <Namekian> or <Universe 6>, this gains +5000 combo power for the duration of the battle, and your opponent can't play [Super Combo] for the duration of the battle.
[Auto]When you play this card or activate this card's [Amplify], choose a <Namekian> or <Universe 6> in your battle area. It gains +5000 power and Critical for the duration of the turn.
Power: 25000
Character: Pirina
Special Trait: Namekian/Alien/Universe 6
Another card useful in any deck running Namekian or U6 but if you have one of those leaders then this card gets even stronger. [Amplify] is a keyword ability that can only be activated if the card is in your combo area. You'll see more of this keyword popping up in future posts.
I don't have a thing for U6, I swear.
Cruelhearted
Yellow Extra Card
1 Cost (Y)
Skill: [Auto] As you play this card, your opponent may discard a [Super Combo], [Legendary], or [Ultimate] from their hand. If they do, negate this card's skills.
[Activate: Main] Your leader is a yellow <Frieza Clan>: Add up to 1 card from your Life to your hand. Draw 2 cards. You can't switch energy to active mode with non-[Awaken] skills, or play ~ for the duration of the turn.
[Super Boost](YY): If you have a <King Cold> in play or 4 <Frieza Clan> in your drop area with different character names, remove one card from your opponent's Life from the game.
I know this card is busted. All I know is that the Auto on this card is very yellow IMO, and something that would be cool on undercosted, slightly over power-budget cards. [Super Boost] is basically Kicker from MTG, a keyword ability that allows the player to pay an optional cost when playing a card to achieve an additional effect. In this case, you'd have to pay (YYY) before the opponent decides to negate the card skills or not, so its a bigger risk.
See you next time.
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